Aurora

Monday, November 18, 2013

Four months after Amnesia's release

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Introduction Frictional Games have now officially existed for virtually specifically 4 years (4 years and 7 days to be precise), Amnesia: T...

Where is your self in a game?

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Introduction When you are playing a videogame, an external observer will probably say that you are sitting in a sofa or at the personal comp...

Thoughts on Heavy Rain

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Introduction It is very easy to talk bad about Heavy Rain . One can say it is just an interactive movie where you press buttons at certain k...

On Versioning (or how the simplest thing can save you from the hardest pain)

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Been there, know the feeling... Extended titles aside, this is no flashy post. Some will even locate it a bit boring, but if at least one ca...

Sprout's Tale at TooManyGames Recap

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Wow. What a weekend. The adventure began on Thursday night. Matt, Murilo and I all stayed up til ~5am functioning on obtaining every little ...
Saturday, November 16, 2013

The World of Sprout

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Sprout requires place in a planet with no life- this considerably has hopefully been made clear by now. The earliest concept art for ruins h...

Future of Adventure Game Interaction

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Introduction Interactions in adventure games has gone from written input (aka " text adventures ") to todays mouse controlled (and...
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