Wednesday, November 6, 2013

Sprout's Tale- Why the Silence?

Quite confident this has been the longest I've gone without posting to this blog in the history of the project. I'm confident a lot of you have been distraught with be concerned.

Properly, worry not, dear readers! Sprout is strong, probably stronger than ever just before.

Certainly, Sprout has been silent for the last couple of weeks, but only due to the fact it has been undergoing an extraordinary metamorphosis, trapped inside the cocoon of change preparing to emerge as a beautiful butterfly. Or anything.

You see, Sprout's moved to Unity. A bold move, to be confident, providing up on so considerably of that operate that poor Matt Jolly has been slaving over. But a needed move, nonetheless. Shortly right after Sprout was announced, Microsoft stabbed us in the back by announcing the end of XNA toolkit. It was ideal timing, truly. Still, we were stubborn and optimistic about what would be attainable with MonoGame.

But as the development time wore on, the pressure mounted. And mounted. And mounted.

And then each and every other dev in the planet was asking, "Why not Unity?"

And then we talked to Nintendo, and they said pretty significantly the very same issue. So yeah, we'll almost certainly be going for a Wii U release. Not to say of course, that we will not also be releasing on Pc and mobile devices, just that we do certainly hope to release for Wii U. I think Nintendo is going to grow to be a single of the greatest locations for Indie Devs to release for consoles, and I believe we'd like to grow to be a element of that as soon as we can.

So- Unity, ho! On we go to a considerably less complicated cross platform release.

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