Thursday, November 7, 2013

Naming News, an Avoidable Disaster, and More Progress

Final week was very a week. In a brief time, a few days really, a lot managed to make itself come about. Some of it good, some of it bad.

Let's begin with the great: Trademark. Factors are seeking mighty shiny! Sprout's Tale is officially registered to Decade Design LLC. That means I'll have to start going by means of all the blog posts and forum posts and reddit posts and all that jazz and changing the names of things to Sprout's Tale. A tedious endeavor, to be confident, but a necessary one.

Also! I will soon be changing the url of this blog from sproutthegame.blogspot.com to sproutstale.blogspot.com Please prepare yourselves!

We'll redo the logo when we have the grass and tree growth ready for show. I consider it fairly low priority.

Speaking of redoing items! Last week poor Rossy had really a time possessing to basically redo our complete project soon after our shared Dropbox version had some kind of catastrophic meltdown. And, me being the moron that I am, had not backed anything up! Ack! As the title suggests, the mistake was so avoidable it just fills me with self-loathing to believe about it. 

Fortunate for us, Rossy was prepared to save the day. The two of launched into the thing and he shouldered the majority of the technical stuff. He's quite the hero, you know. 

Anyway, lesson discovered. We back items up now. 

In other news. I identified some time to fix a couple of minor troubles. In the image on the right you can see some weird coloring concerns occurring on the terrain. Effectively, that is been taken care of! We've also added some gorgeous small rocks to the terrain laid out in the style of an old ruined path. Murilo honestly never stops impressing me with this stuff.

You can see in the video beneath that I've started putting some of his stuff to use. The tree from the old 2d version is in there, although the leaf region was too higher-poly and couldn't be incorporated. We've also got some stones and a placeholder stone rectangle object that is put to use by the fairy. This is the 1st glimpse you will actually get of why we have included the fairy. It isn't a final version of this situation, given that sooner or later the player will be able to push the box himself, but you ought to get the gist of it.

Matt's completed wonderful work on receiving this fairy up and operating and functioning. A month ago, she was just a words in a style document. As usual, he's come by means of in a massive way and, even though she isn't modeled yet, I cannot aid but discover that floating piece of un-textured sphere the most gorgeous fairy since Fern Gully



We're all at the moment in the middle of functioning on the Grass and Tree growth systems (each of which are causing a lot of head-scratching), but I actually genuinely truly hope we'll have anything from one particular or each of them to show within the next week or so. Once we have that significantly, we'll start to seriously be able to put collectively the game. Really, quite freakin fascinating.

Er, please don't overlook to share and Like and thumbs up and all that social media jazz that tends to make us really feel good about ourselves!



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