But we do and they aren't. Lazy words.
The final week's been quite busy. Personally and professionally. Significant changes in the operates on each fronts, even though neither will have an effect on Sprout's Tale. Appear, it really is enough to say I've accidentally worn the very same shirt to operate two days in a row. My mind's a bit complete.
But let's get down to organization. This week, thanks to aid from @PetertheHe, we've observed some fairly significant progress on the coding front. Also, by way of some fairly lengthy discussions with Murilo and Matt, we've gotten closer to placing the correct fire stuff collectively. Murilo spent some hours tweaking the fire particles so we could have something that more fits in with the general look of the planet we are creating.
Particles are exciting! |
Okay, so now that you recognize that fire is both beneficial and unsafe, let's talk about fire's greatest enemy: Water. Water's been in the books because day 1, but it really is a daunting job, locating a way to function it in with out opening ourselves up to a plague of bugs. This week, we finally made some progress toward bringing functional water into the game.
A cloud produced of particles that rains particles to extinguish particles.  |
Presently, we're operating on receiving tree growth in. After that is perfected, it is going to be a matter of perfecting and optimizing even though we pull the art stuff together. Then? Trailer time.
Thanks for your patience. Stick with us. We won't disappoint you!
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