Tuesday, November 12, 2013

The Nature of Enemies

Enemies.

Sprout, for those of you who never but know, takes spot in the distant future. A world where all human, plant, and animal life has been wiped away so that all that is left is a rock with an atmosphere. I never know if anyone's been questioning, but it's not about nuclear war or global warming or something like that.

It's just that the world ended. Suddenly, violently, and inevitably. There will be clues along the way. You will see. It will make sense.

But how do we match living enemies into a planet with no life?

Nicely, that was in the cards practically from the beginning. Every single enemy type will be an embodiment of "sin". Not in the religious way, but as in any evil deed accomplished by man or woman. Specially, and personally, I wanted these deeds to reflect my extremely personal worst moments of guilt. It is about Sprout's semi-hidden metaphorical meaning. 

So, I have thoughts like this:
  •  Plant a tree and feel you happen to be secure, but a Betrayal enemy clamors down when you turn your back and tries to kill you.
  • A Dishonesty enemy would be disguised as a seed that the player will attempt to pick up.
  • A Ego enemy would somehow cause the players head to expand and then explode. Idk.
Anyway, you get the gist. 

Here's a picture for you as we wait for the subsequent big update:

An early level style for Cave levels in Sprout, using the light designed by fire demons.

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