Friday, November 1, 2013

Beta - The End is Nigh

This week we reached one thing that, not too lengthy ago, was a merely distant dream:

Amnesia: The Dark Descent is in BETA

This signifies that the all necessary assets are completed and that it is achievable to play the game from begin to finish. What is left now is just a bit of polish and minor additions. This does not mean that all is great and we can just unwind though. The game is nevertheless rough about the edges at locations and need very a bit of function. Even so, we no longer have to worry about receiving new things into the game. Now we can just focus on what is already there and make it as good as we can.

It is really astounding how far the game has gotten. We started out producing the 1st correct content about two years ago, and considering that then the amount assets have just continued to grow. Searching by way of our project files I counted a total of:
106 Music files
1202 Model files
1533 Texture files
856 Sound files
This was just a quite rough calculation though so I have certainly missed a handful of. Also, there is nonetheless stuff left to add, so we are not completed just yet!

It is also worth noting that this does not imply that a demo will be out shortly. For that you have to wait a handful of a lot more months I'm afraid. However, we have sent out previews to a few places and some very first impressions have started to drop in:

IGN thought that "Amnesia could be the scariest survival horror game in quite a long time".

Adventure Gamers stated "I can currently assure horror fans that yet another unsettling, potentially-pants-peeing adventure awaits".

Ripten pondered if it "may well just be Frictional Games’ very best title".

Gamer fill confessed that "I had to (yes, had to) turn Amnesia off soon after a quick hour of play, so as to give my nerves a rest".

TGDB mentioned "Het spel zou ideal wel eens één van de engste survival horror games in tijden kunnen zijn". Which I am not confident precisely what it indicates, but according to babel fish it was very constructive!

To hear issues like this from an early preview (consisting of around the very first 1/three of the game) is very motivating and makes us quite content. Now we just need to make certain the full game delivers as effectively! More previews ought to pop up now that E3 is more than, and be advised that they may well contain spoilers.

Thanks to all who have supported us so far! We are quite close* to a completed game now!

*An offical release date might or may not be announced next week.

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