Exactly where I had initially set out to make one particular level of a game in six months, I suddenly found myself pushing for an entire game inside eight months. The demands of that kind of plan had been ridiculous, particularly when we all have lives.
So following some difficult pondering and some time sitting down in my considering chair to consider, believe, thi-i-i-i-nk (this is a Blue's Clues reference, there is no cause I need to count on anybody to get it), I decided to go back to the roots. In a game like Sprout, puns like that are unavoidable.
Puns just keep sprouting up everywhere! |
Focusing on Level 1 will lay the foundations of game developing that will ultimately make expanding the thing considerably, significantly simpler in the future. We also may well uncover ourselves penniless and tuckered out by the end of all this, so finishing the first Level 1 may possibly serve as a useful tool for attracting investors or drawing out our own reserves of motivation.
In any case, here's everything, in no certain order) we nonetheless need to have just to finish level 1:
- More trees
- A lot more buildings
- two Distinct foreground obstructions
- Seeds
- Monster with animations
- Jump and double jump animations
- Water with animations
- Water overfill code
- Wind
- Glide
- Vines
- Particles
- Butterflies/insects
- Music
- Sound effects
- Death zones and animations
- Climbing
None of these will be straightforward. Every single word of praise and encouragement you send our way assists much more than I can clarify. 
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