This time I will not show a new tool, but a new function for our very good old Level Editor: Decals. These are utilized mostly to add good specifics to the level without having considerably sweat. Right here is a little video demonstrating how these can be used (to generate a nasty mess for example :) )
Nice to know I'm not cleaning that
As you can see, there is some stuff to be tweaked and optimized, but I inform you it really is nonetheless cool to use :D
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